Stargate Pack (V3)

So, after the first 2 packs were done we decided to update a few of the ships that we felt were in need of some major work, as well as making some of the other ships that have appeared since or that were still missing.
This is by far the best pack we've done so far and it contains several new ships and some much-needed updates to the older ships from the first 2 packs, along with a few other stargate-related additions. I think you will agree that this pack is a vast improvement over the first 2. Atlantis was not included however due to the fact that BC was unable to handle a model as large and high-rez as Atlantis. The Wraith ships are also not included (except for the Dart) as they will be done at a later date when I have enough free time to do a good job of them!

Another exciting addition for this pack is the hyperspace mod. Unlike the last pack which just had a hyperspace window effect to replace the warp flash, this pack has a fully functioning hyperspace tunnel effect, as well as the hyperspace window flash, although this pack DOESN'T replace the standard warp flash. The hyperdrive mod is completely seperate and is only used by the ships in this pack. The warp engines have been completely removed so you only have a proper hyperdrive.

Before I do a list of the ships and stuff included, I should mention the 303's and 304's need to use Mvam to launch F-302's first, but once Mvam has been used there is a Shuttle Launch script on all post-mvam ships that will allow you to recover the fighters. I only added it so it can be used after Mvam because that way you can't launch and recover fighters through a closed hanger door (Mvam will switch to a model with open hangers...it just looks better that way!).

So, here's a list of all the ships and stations included, and what changes have been made since the last pack;

Extras.

Wowsher has made an EM Pulse mod as mentioned for the Tel'Tak Refit, as well as a similar mod for the Asgard Science Vessel that will only work on Replicator ships to recreate the Anti-Replicator wave seen on the Daniel Jackson in "Reckoning".

Uss Sovereign's hyperdrive that was mentioned earlier is also included.

Lost_Jedi has added a few cool updates for us. As well as making the Asuran Satellite immune to the Ancient drone's ability to penetrate shields he's also made the smoke trails for the missiles on all Earth Ships, and made another smoke trail mod for the engines on the 'Horizon' weapons platform to keep it as accurate as possible to the show.

Lost_Jedi has also made a cool Replicator weapon for the Command Cruiser and Spider ships. The weapon will penetrate shields just like the drones, but will also cause the target to keep switching sides (as if the Replicators are trying to take over the ship) just like in "New Order". Eventually the AI will switch sides permanently, at which point you will need to order it to attack someone, otherwise it'll just sit there and get shot at by your enemies.

The Stargate-style shield effect texture is also included again.

The loading screen for the viewscreen is included too, which will show the Daedalus's HUD on the viewscreen in front of a
Hyperspace-style effect (it's not an accurate hyperspace effect, but it still looks cool!).

In the top left corner of the Main Menu, the BC logo has now been replaced with a stargate-themed logo again.

The special Transport Nukes mod made by USS_Sovereign that was designed specifically for the DSC-304's has now been fixed.
Everything is named correctly so it should work for all 304's (including the new ones) and the X-303 Refit and Upgrade.

TGL files have now been added for all ships.

New Stargate music files have also been added (thanks to Darth_Harry for providing them), although you'll need to rename them to get them to work as they need to overwrite existing music files (I didn't overwrite anything myself as I thought it was best if people renamed them themselves as that way you can overwrite music you don't want and not lose music you want to keep).

There's also a new loading screen for when you load up QuickBattle and Single Player modes. It's nothing overly-special but it adds more of a stargate feel to the pack.

And finally, for this pack there's a new intro movie made using scenes from "Camelot". If you have KM1.0 it will overwrite 1 of the 2 intro movies from that.

Date of release: 19.8.2007

Screenshots